Thread: CQB Scenarios
View Single Post
  #3  
Old 01-11-2011, 02:23 PM
Ranz's Avatar
Ranz Ranz is offline
Administrator
 
Join Date: May 2005
Posts: 133
Exclamation Additional Notes!!!

Team CTF

Teams may choose not to have their flag in the designated area for the duration of the round but must have the flag in the designated area by the end of the round in order to receive points.

Bomb Defusal

The point system for this scenario have been adjusted. Points are as follows:
- 10 points for each signal booster successfully returned to respawn.
- 15 points for the primary device successfully return to respawn.
- If all/any devices are not successfully defused before the end of the round or not in the correct order, the defusal team will have failed the scenario and 25 points will be awarded to the defending team.


Devices must be deactivated before they can be moved. Press the yellow button two times in order to deactivate each device. Devices must be escorted back to respawn in order to be removed from play. If any device is moved before deactivation, no points will be awarded for capturing the device

If an attacking player carrying a device back to respawn is hit, he must place the device on the ground and return to respawn without the device.

At this point, if the defending team is able to recapture the device, they must immediately place it back in its designated area and reactivate it by pressing the yellow button once. Likewise, if a defending player is hit while carrying a device, they must place it on the ground and return to respawn.

Defending players are not allowed to hide the devices and or keep them out of their designated areas. 10 point deductions will be given to player attempting to hide any of the devices. Referees will escort players who have possession of the devices to make sure the devices are properly defused, returned to either respawn or their designated areas, or reactivated.

The two smaller devices MUST be deactivated and escorted back to respawn before the attacking team can attempt to retrieve the last device. If the attacking team fails to retrieve the devices in the correct order, the scenario will end and 25 points will be given to the defending team.

Defending teams will start the scenario already in the arena, while the attacking team will start at respawn.

Band of Brothers

Blue bands will go in the blue box and red bands will go in the red box.

When a player has lost all his bands, he must leave his primary weapon at respawn for the remainder of the round.

Players who do not have a secondary weapon and are using a hicap magazine will have to borrow a secondary weapon from a teammate.

If there is no secondary weapon available from a teammate, the player must return to the front counter and will be given a rental M&P40 with one 15 round magazine.

Lights Out

Beacons must be worn around the player's neck and cannot be hidden in a pocket or pouch.

Once a beacon is found, it must be worn and cannot be hidden within the arena.

Players must use their flashlights when engaging enemies in order to verify hits.

There have also been some concerns about the honesty among players calling their hits. It has been an unfortunate problem in the league so far and considering the issue of visibility for both players and referees, the deduction points for this game will be doubled. Cheating will result in a 20 point deduction and referee hits will result in a 10 point deduction.
Reply With Quote