Thread: Scenarios
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Old 06-02-2011, 04:15 PM
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Ranz Ranz is offline
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Attack and Defend
One team will attempt to breach and clear a designated area of the arena, while the other team will try and defend the designated area till the end of the round.
If the attacking team can successfully breach and clear the area, the round will end and the attacking team wins the round.
If the defending team successfully defends the area til the end of the round, the defending team wins the round.
Players on the defending team can leave the designated area but must stay within that quadrant of the arena. Players on the defending team will also have a closer, remote respawn allowing for faster respawn rates.
Teams will continue to switch between attacking and defending until the 45 minute time limit is reached

Domination
An area of the arena will designated the Domination Zone. Teams must compete to capture and dominate that area of the arena for as long as possible.
The team that occupies the Domination for the majority of the round , wins that round.
A minimum of one player is required to be within the Domination Zone.
Floor markers will be clearly placed to designate the Domination Zone and a league official will be placed in nearby cover to observe and record the total minutes of each team in the Domination Zone.

NEW! Last Man Standing (aka Train) Max 10 players
Players will split into two groups and take their lines on either side of the respawn.
Every 10 seconds, one player on each side will enter the arena alone. This will continue until all players have entered the arena.
Once in the arena, players will engage in normal deathmatch but instead of returning to respawn, players will join forces with the player that killed them.
Once a player is hit, that player is neutral until they join with their new team. Dead players moving towards their new team cannot be moved onto other teams during the transition, so do not shoot at dead players.
If a live player is killed right after killing another player, both players will join the live player that killed the former.
The game will end when there is one player left versus the remaining players.

NEW! Medic
Each team will be assigned one medic. Each medic will be given 5 armbands to heal teammates.
When a player is hit, that player must drop to the ground and call for their medic. Dead players calling for a medic can only yell "medic" and cannot communicate with surrounding teammates or fire upon opposing players.
Once a medic reaches a dead teammate, they must use 1 of their 5 armbands to heal the dead player. After the armband is placed on the dead player, that player is back in play.
Players can only wear a maximum of 1 armband throughout gameplay. If a healed player is hit again, that player must return to respawn and leave their armband at respawn in their team's designated box.
Medics cannot be healed and must respawn every time they are hit. If the medic is hit while healing a player, the dead player will remain dead and the medic must return to respawn. Once at respawn, the medic can pick up any returned armbands in their team's designated box and re-use them when they return into the game
If the medic is unable to reach a dead teammate, the opposing team can send the dead player back to respawn by lightly tagging them on the back or shoulder. Please be aware of your target's foreground and background, so do not shoot at dead players who caught in the crossfire and do not use dead players as a shield.

Possible future scenarios (still in the works)...

Care Package
Each team will be given a key that will unlock a case within the area. There will be multiple cases within the arena to unlock. Within each case there will be a radio that will contact one of the officials.
The official will then drop a care package in a designated spot within the area. The official will let the teams know where to pick up their package.
The contents of each package will vary from spare magazines, grenades, or other types of support equipment.

Radio In
Located throughout the area will be multiple cases containing radios. Depending on which radio each team locates, once contacted, distance support will be available to that team (sniper support, grenade strikes, etc.)
Distance support will make known that contact has been made and will attack the opposing team as per directions given over the radio.
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