Thread: CQB Scenarios
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Old 10-18-2011, 10:26 AM
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Ranz Ranz is offline
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Default Double Agent

An unarmed double agent with an important package is located somewhere in the arena and will award 25 points to which ever team escorts him to a designated extraction point.

Each team will compete to capture the double agent, bring him to the extraction point and keep him there till the end of the round.

The opposing team can capture and turn the double agent onto their side if they can successfully mercy him. The double agent will not except any weapons.

For every time the double agent is hit, 10 points will be deducted from the team/player who hit the double agent. If the double agent is hit a total of three times, both teams will lose 30 points and the round will end.
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