Thread: CQB Scenarios
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Old 10-18-2011, 10:34 AM
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Ranz Ranz is offline
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Default Team CQB Course

Each team will navigate the arena in a pre-determined route and must eliminate all hostile targets.

Teams will be evaluated based on time, accuracy, proper cover and effective team formation and movement.

Teams will not be shooting at live targets but must be prepared to encounter on coming fire and possible hostile devices.

If a player is hit, that player must return to and stay at respawn. If 2 team members are hit, the scenario will restart. Teams will continue to run the course until they reach the end.

There are a set amount of hostile targets throughout the course and they will not respawn if the course is restarted.

Teams will have a maximum of 15 minutes to finish the course.

Teams will not fire upon any live targets, all hostiles will be stationary metal targets.

Teams will encounter live crossfire from within the arena. Once a team is fired upon, they must take cover until firing has stopped. Firing will stop once teams take appropriate cover.

Pyro and sound distractions will be used throughout the arena. We encourage all teams to bring proper ear protection. If players do not have any ear protection, there will be a limited supply available at the counter.

Points are as follows:
- 5 points awarded for each hostile target successfully eliminated
- 5 points deducted for each non-hostile target eliminated
- 5 points deducted for every hostile target missed
- Points will not be deducted if a team must restart the course but the time will continue to run until the team completes the course.
- If completed under 15 minutes, 5 points will be awarded for every full minute under 15 minutes.
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