Thread: CQB Scenarios
View Single Post
  #17  
Old 10-18-2011, 10:40 AM
Ranz's Avatar
Ranz Ranz is offline
Administrator
 
Join Date: May 2005
Posts: 133
Default Medic

Each team will be assigned one medic. Each medic will be given 5 armbands to heal teammates.

When a player is hit, that player must drop to the ground and call for their medic. Dead players calling for a medic can only yell "medic" and cannot communicate with surrounding teammates or fire upon opposing players.

Once a medic reaches a dead teammate, they must use 1 of their 5 armbands to heal the dead player. After the armband is placed on the dead player, that player is back in play.

Players can only wear a maximum of 1 armband throughout gameplay. If a healed player is hit again, that player must return to respawn and leave their armband at respawn in their team's designated box.

Medics cannot be healed and must respawn every time they are hit. If the medic is hit while healing a player, the dead player will remain dead and the medic must return to respawn. Once at respawn, the medic can pick up any returned armbands in their team's designated box and re-use them when they return into the game

If the medic is unable to reach a dead teammate, the opposing team can send the dead player back to respawn by lightly tagging them on the back or shoulder. Please be aware of your target's foreground and background, so do not shoot at dead players who caught in the crossfire and do not use dead players as a shield.

Points will be determined based on player kills and deaths. Secondary objectives will be given to help teams boost their points of each round.
Reply With Quote