Thread: CQB Scenarios
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Old 02-15-2012, 03:26 PM
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Ranz Ranz is offline
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Post Kill Confirmed

Players on each team will be given three empty magazine shells before the start of the game. Once hit, each player must drop one empty mag shell on the ground. Opposing players have a chance to confirm the kill by retrieving the dropped magazine. If the opposing player is unable to retrieve the dropped mag, teammates of the killed player have a chance to deny the kill and retrieve the dropped mag and return it to the dead player.

The team with with most magazines at the end of the round will be awarded 50 points. Kill confirmed magazine shells can be transferred between teammates but each player can hold no more than 6 magazine shells. As in CTF, dropped magazine shells must be placed on the ground, not thrown or passed to other teammates. Magazine shells must be equipped on a player in order to be valid. Hiding, hoarding or stashing magazine shells in the arena will result in referees taking hidden magazines and redistributing them throughout the arena

Zero tolerance will be given to players holding onto magazine shells and not dropping them once hit. 10 point deductions will be given out for every magazine shell in possession of a cheating player. Referees will be stationed through out the arena to make sure magazine shells are dropped.

Due to the extra amount of storage required for this scenario, each player must either equip:
-Extra magazine pouches (3)
-A dump pouch
-Cargo pants with big pockets.
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