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Old 10-18-2011, 10:07 AM
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Ranz Ranz is offline
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Join Date: May 2005
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Exclamation Rules and Requirements

REQUIREMENTS

-Each team must consist of a minimum 3 players or a maximum of 4 players per scenario. Substitutions are not allowed.

-Each player must have (if not already) filled out the XT waiver form and must register in person at XT and on the XT forums.

-The registration fee will be $200 in total for the whole league season (December to March). Included in this fee will be 4 sessions of team training and minimum of 10 league games. Registration fees will be split into two pay periods, $100 will be due December 1st, 2011 before training starts and the second $100 will be due mid-February before the finals. (An exact date will be posted once all teams have been registered)

-Rental guns and gear are available to players but it is encouraged that players have their own gear and equipment for consistency of training and performance. Rental quantities are limited so please PM me or Zeta to make arrangements.

-Personal gear must comply to XT game requirements and will be tested for approval. Personal guns will be chronographed before every game to ensure they fall under 350 fps.

-Batteries are reserved for rental guns, so please ensure that your batteries are fully charged before each game. BBs and gas will be supplied for every game.

RULES


-Standard XT Game rules apply to all CQB league games.

-Due the competitive and objective based nature of CQB games, a higher level of sportsmanship and game play is expected from every player. Therefore zero tolerance is given to any form of cheating and will result in point deductions to the entire team and not the individual player.

-Rankings will be determined by the teams with the most wins versus loses.

-An objective point system will be used to determine the outcome of each game and will be kept and only used in the event of a tie breaker.

-1 point will be awarded for each opposing team player kill but 1 point will be deducted for each team player death. This will ensure that scenario objective points will determine the winner of the game, instead of teams winning due to racking up opposing player kill points.

-Each player will be allowed 4 low cap magazines for their primary weapon (max of 200 rounds, 50 rounds per mag). Primary weapons must shoot under 350 fps and can be either electric or gas. Batteries must be fully charged before arriving at XT. It is also encouraged that players who have more magazines should bring at least 8 magazines to be loaded so that reloading time between scenarios is faster and more efficient.

-Secondary weapons can only be pistols and will be allowed two standard capacity magazines or one extended magazine (max of 50 rounds). Players can choose to use two pistols as a primary and secondary weapon but can have no more than 6 magazines.

-Shotguns can be used as a primary or secondary weapon. As a primary weapon, shotguns will be allowed 4 standard shells (SPAS-12, Crosman Tri-Shot style shotguns) or 4 low cap magazines (CA870, Slam-fire clear style shotguns) with a max of 120 rounds. If being used as a secondary, only two shells or two magazines will be allowed.

-Hi-capacity magazines will not be allowed for use in the league unless your primary weapon requires special magazines (ie. UMG, Thompson, AUG, etc.) and can only be used if you do not own low-caps or mid-caps. This is to encourage proper reloading and conservation of rounds. XT has magazines available for the following platforms - M4, MP5, AK47, G36.

-Explosive items such as grenades must be airsoft-made(ie, Tornado or PFI grenades). Pyro based grenades will not be allowed. There is no limit to the amount of grenades a team can carry, as long as the opposing team has the same amount of grenades to use for the game.

-Teams are allowed to use approved riot shields. Riot shields can only be used if the opposing team also has a riot shield. Only one riot shield per team can be used during each game. If a player using the riot shield is hit anywhere on the body (the shield does not make you invincible), the player must call hit and drop the shield. The fallen shield can only be picked up by another member of that same team for re-use. If a shield is hit by a grenade or is in proximity to a grenade explosion, the shield is permanently out of play for the remainder of the scenario and must be handed over to the following ground referee.

-A minimum of 3 players on each team must be present to play a scheduled league game. If the minimum amount of players is not present on one team, that team will forfeit the match.

Last edited by Ranz : 11-02-2011 at 10:07 AM.
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