Xtreme Tactics Forum  

Go Back   Xtreme Tactics Forum > main > Archived > 2011-2012 CQB League
User Name
Password
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read


Closed Thread
 
Thread Tools Search this Thread
  #1  
Old 03-17-2012, 09:16 AM
Ranz's Avatar
Ranz Ranz is offline
Administrator
 
Join Date: May 2005
Posts: 133
Exclamation UPDATED Final Perks and Bonuses

Kill Streak Bonuses

-5 points given to the team who kills three consecutive opposing players without losing a teammate.
-10 points given to the team who kills the entire opposing team without losing a teammate.

Juggernaught

- 15 points given to the team who successfully neutralizes the Juggernaut.

NOTE: The Juggernaught will appear at random times during the game and will shoot at the direction of any visible player. Players killed by the Juggernaught will not lose points for dying but still must respawn. The Juggernaughts will have two balloons located on their torso, teams must shoot out these balloons to neutralize the Juggernaught. The team who shoots the last balloon will receive the points.

Co-Op Bonuses

- 10 points given to a team that performs a proper breach and clear with all teammates.
- 5 points given to a team that communicates and works together efficiently throughout the round, no lone wolves / sweepers!

Ammo Perks and Asset Activation

- teams who achieve their first scenario objective in less than 3 minutes will receive an ammo cash to refill mags. Drop points will be designated from the referee towers.

- teams who possess the domination zone for more than one minute will unlock the riot shield and the sentry gunner. The sentry gunner will accept orders from the team occupying the domination zone and will only provide cover fire in certain directions. Once a team has been cleared out of the domination zone, the sentry gunner is deactivated and the riot shield taken out of play until a team occupies the domination zone again for more than one minute. No death points are recorded for sentry gunner kills.

- teams who successfully execute a full team breach within the first three minutes of the round can choose to activate a delta force member anytime during the round. The delta force member will provide cover fire but will not lead the team to any objectives. Death points will count if players are killed by a delta force member. Delta force members do not respawn if hit but can only take a maximum of 3 hits to the torso. After 3 hits to the torso, the delta force will be taken out of play and can no longer be activated.

Last edited by Ranz : 03-27-2012 at 09:22 AM.
Reply With Quote
Closed Thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump



All times are GMT -6. The time now is 08:21 AM.


Powered by: vBulletin Version 3.0.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.